![]() ![]() I like the ramming but when it's the only thing worth doing it gets a bit odd that the rest of the game is focused on the armaments. Ramming does so much more damage than the guns it's kind of odd. It blends the intense combat gameplay of a vehicle shooter with the strategy and replayability of the roguelite genre.Experimental TechnologyTake control of a new experimental vehicle, the Aegis, and blast your way through the enemy forces. The game feels like it should be much faster paced. 13 tracks, 27 minutes, containing both composed and music tracks have been put together to create an experience like you might encounter in the high energy gameplay of Aegis Decent. The entire soundtrack was created specifically for the game by inhouse talent and passion. The speed their healthbars decrease is boring, you just stand there shooting and dodging the rare projectile that comes your way. About This Content The Aegis Decent album is a collaboration of heavy metal inspired music and score. The default guns i went with are barely audible when they're firing, and have no feeling of impact with they hit enemies. Im on the fence buying the game but there are very little reviews. nothing moves fast enough to justify it either, the opponents in the demo were just slow. Where are you Please interact with us here on the forums. It's more fun to feel like you're actually smacking high caliber shells into your targets yourself, seeing your guns snap to enemies when you get close enough is annoying. The autoaim guns still have convergence problems too, which is silly. Second, the primary guns have an autoaim cone. ![]() Might just want to clarify the branding there. So uh, first thing is that because of the look of the cockpit and admittedly short 3 second preview clip on the demo page, in addition to the name "Descent", as well as flight theming, i thought this would be a 6dof game. ![]()
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